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	<title>Video Games Blog</title>
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	<link>http://videogameslog.com</link>
	<description>The video games weblog</description>
	<pubDate>Thu, 11 Feb 2010 09:22:15 +0000</pubDate>
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		<title>Blizzard Previews Revamped Battle.net</title>
		<link>http://videogameslog.com/2010/02/11/blizzard-previews-revamped-battlenet/</link>
		<comments>http://videogameslog.com/2010/02/11/blizzard-previews-revamped-battlenet/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 09:22:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<category><![CDATA[experience]]></category>

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		<guid isPermaLink="false">http://videogameslog.com/2010/02/11/blizzard-previews-revamped-battlenet/</guid>
		<description><![CDATA[ Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting: &#8220;When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/11/blizzard-previews-revamped-battlenet/feed/</wfw:commentRss>
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		<title>Sonic &amp; Sega AllStars Racing Demo Live</title>
		<link>http://videogameslog.com/2010/02/10/sonic-sega-allstars-racing-demo-live/</link>
		<comments>http://videogameslog.com/2010/02/10/sonic-sega-allstars-racing-demo-live/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:32:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/10/sonic-sega-allstars-racing-demo-live/</guid>
		<description><![CDATA[       Major Nelson has been kind enough to let us know that the demo for SEGA&#8217;s upcoming Sonic-starring crossover racer Sonic &#038; SEGA All-Stars Racing is now on Xbox Live. You can add it to your download queue here. From Xbox.com: 
 Join Sonic and his SEGA friends in [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/10/sonic-sega-allstars-racing-demo-live/feed/</wfw:commentRss>
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		<title>Man Fined $1.5 Million For Leaked Mario Game</title>
		<link>http://videogameslog.com/2010/02/10/man-fined-15-million-for-leaked-mario-game/</link>
		<comments>http://videogameslog.com/2010/02/10/man-fined-15-million-for-leaked-mario-game/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 01:00:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[computers]]></category>

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		<category><![CDATA[loss]]></category>

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		<guid isPermaLink="false">http://videogameslog.com/2010/02/10/man-fined-15-million-for-leaked-mario-game/</guid>
		<description><![CDATA[ An anonymous reader writes &#8220;A Queensland man will have to pay Nintendo $1.5 million in damages after illegally copying and uploading one of its recent games to the internet ahead of its release, the gaming giant says. Nintendo said the loss was caused when James Burt made New Super Mario Bros Wii available for [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/10/man-fined-15-million-for-leaked-mario-game/feed/</wfw:commentRss>
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		<title>BioShock 2 Released</title>
		<link>http://videogameslog.com/2010/02/10/bioshock-2-released/</link>
		<comments>http://videogameslog.com/2010/02/10/bioshock-2-released/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:36:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/10/bioshock-2-released/</guid>
		<description><![CDATA[ BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in BioShock 2 take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/10/bioshock-2-released/feed/</wfw:commentRss>
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		<title>Bungie Plans A Wake For Halo 2</title>
		<link>http://videogameslog.com/2010/02/07/bungie-plans-a-wake-for-halo-2/</link>
		<comments>http://videogameslog.com/2010/02/07/bungie-plans-a-wake-for-halo-2/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 10:10:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/07/bungie-plans-a-wake-for-halo-2/</guid>
		<description><![CDATA[       In case you missed it earlier today, Microsoft is ending support for the original iteration of Xbox Live, meaning original Xbox titles will be cut off from the service whether played from the original Xbox or the Xbox 360. As the creators of the title that played the [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/07/bungie-plans-a-wake-for-halo-2/feed/</wfw:commentRss>
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		<title>Xbox Live For Original Xbox Games Shutting Down</title>
		<link>http://videogameslog.com/2010/02/06/xbox-live-for-original-xbox-games-shutting-down/</link>
		<comments>http://videogameslog.com/2010/02/06/xbox-live-for-original-xbox-games-shutting-down/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:22:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/06/xbox-live-for-original-xbox-games-shutting-down/</guid>
		<description><![CDATA[ itwbennett writes &#8220;Giving no explanation beyond that it &#8216;will provide the greatest benefit to the Xbox LIVE community,&#8217; Microsoft&#8217;s General Manager for Xbox Live, Mark Whitten, announced that as of April 15th, Microsoft will be shutting down its Xbox Live service for the original Xbox and its games. &#8216;Cold comfort for those of you [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/06/xbox-live-for-original-xbox-games-shutting-down/feed/</wfw:commentRss>
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		<title>Game Devs Migrating Toward iPhone, Away From Wii</title>
		<link>http://videogameslog.com/2010/02/06/game-devs-migrating-toward-iphone-away-from-wii/</link>
		<comments>http://videogameslog.com/2010/02/06/game-devs-migrating-toward-iphone-away-from-wii/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:01:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Main]]></category>

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		<guid isPermaLink="false">http://videogameslog.com/2010/02/06/game-devs-migrating-toward-iphone-away-from-wii/</guid>
		<description><![CDATA[ A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of work done on games for Nintendo&#8217;s Wii dropped significantly: &#8220;Just over 70 percent of developers said they were [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/06/game-devs-migrating-toward-iphone-away-from-wii/feed/</wfw:commentRss>
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		<title>Code Review of Doom For the iPhone</title>
		<link>http://videogameslog.com/2010/02/04/code-review-of-doom-for-the-iphone/</link>
		<comments>http://videogameslog.com/2010/02/04/code-review-of-doom-for-the-iphone/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:52:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/04/code-review-of-doom-for-the-iphone/</guid>
		<description><![CDATA[ Developer Fabien Sanglard has written a code review for id Software&#8217;s iPhone port of Doom. It&#8217;s an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. &#8220;Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/04/code-review-of-doom-for-the-iphone/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sun&#8217;s Project Darkstar Game Server Platform No More</title>
		<link>http://videogameslog.com/2010/02/03/suns-project-darkstar-game-server-platform-no-more/</link>
		<comments>http://videogameslog.com/2010/02/03/suns-project-darkstar-game-server-platform-no-more/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 22:25:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Main]]></category>

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		<guid isPermaLink="false">http://videogameslog.com/2010/02/03/suns-project-darkstar-game-server-platform-no-more/</guid>
		<description><![CDATA[ sproketboy writes &#8220;Project Darkstar, an open source software platform from Sun labs that simplifies the development of horizontally scalable servers for online games, is being discontinued as of the Oracle acquisition. This project, mentioned a couple of years back on Slashdot, was a unique concept for building an application server specific to on-line gaming. [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/03/suns-project-darkstar-game-server-platform-no-more/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Game Industry Vets On DRM</title>
		<link>http://videogameslog.com/2010/02/03/game-industry-vets-on-drm/</link>
		<comments>http://videogameslog.com/2010/02/03/game-industry-vets-on-drm/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:24:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://videogameslog.com/2010/02/03/game-industry-vets-on-drm/</guid>
		<description><![CDATA[ An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn&#8217;t think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. &#8220;Maybe a few of the [...]]]></description>
		<wfw:commentRss>http://videogameslog.com/2010/02/03/game-industry-vets-on-drm/feed/</wfw:commentRss>
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