Build it up, don’t knock it down…

Posted on Feb 15, 2008 under Main |

 At the risk of upsetting any purists out there I think it’s safe to say that 2007 was a good, nay great year to be a games fan. A quick glance at the release schedule for this year (come on - you know the ones I mean) shows 2008 could be even better. Yet, a glance around the Interweb will reveal many an unhappy gamer. Have we always been such a capricious bunch?

The world of video games is an ever-evolving creature. Technology progresses relentlessly onwards and we, as gamers, reap the rewards. A simple look at the depth and complexity of AAA titles and even the cleverer PSN gems available shows just how far we have come. A natural consequence of this is those games that really raise the bar (and are applauded for doing so) simultaneously raise our expectations. We are spoilt, for want of a better word, and sometimes don’t appreciate the silver controller in our mouths.

Let’s take an example: the mandatory install for DMC4. I know, I know, a 22 minute pre-game install is hardly an ideal introduction to an eagerly anticipated title. But let’s keep things in perspective shall we: it’s a one-time deal and in exchange you get reduced loading times. I happen to think that’s a fair trade. Does anyone else remember playing games on cassettes? Those bad boys had a 15 minute load up every time you played.

These days if a developer announces a change, set back or alteration certain elements of the gaming fraternity descend into juvenile lambasting that would make a sailor blush. Don’t get me wrong - it is right and proper to push developers to help them make the best games possible. But let’s keep the criticism constructive.

We’re all on the same team here!

Build it up, don’t knock it down…

Source: Build it up, don’t knock it down…

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